Here is a new head I started modeling. When the base mesh is done, I will take it into ZBrush and add further details.



Here I changed the edgeloops for the nose. I learned this technique by studying the meshes from other artists.

Still working on the nose. But I also started to work on the eyes. I used my 'Dexter' model as a reference.

Next will be the mouth and the ears (I hate the ears) and then I think the main shape for the head will be ready to be taken into ZBrush.

Here is the final base mesh (still without the ears)

I finished the model and gave it a little ZBrush treatment. The textures are almost finished.


Here is the first test render in Cinema. I used the Vreel Skin shader. No bump map or displacement has been added yet.

Still working on the skin shader.

I added shoulders and a shirt. I also modeled a necklace.


I think I tweaked the skin shader enough. Now I will work on the shader for the cloth.
