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Physical Camera and Exposure Control in Cinema 4D

This video should give you a general understanding about how the physical camera in Cinema 4D and also VrayForC4D works. I will explain Shutter Speed, ISO Rating and Aperture/F-Stop from the perspective of traditional photography. In this process I will of course also talk about Motion Blur and Depth of Field. I will only use the Physical Renderer of Cinema 4D Vizualize/Studio, but you should have no problems applying the same techniques to Vray.

Random Texture Placement with XPresso in Cinema 4D

Have you ever searched for a way of how to randomize the texture placement (Offset U and Offset V) of multiple objects all at once in Cinema 4D? Let's say you have floor tiles where each tile is still a seperate object and each such tile has a wood texture applied to it for example. If you don't offset the texture placement, all tiles will look exactly the same. As far as I know there is no way to randomize this offset without any plugin or script. You have to go into each texture tag and do it manually. In this lesson I show you how you can use XPresso to automate this task and how to store the expression in the Content Browser so you can quickly use it in your projects.

iPhone Modeling Tutorial

In this 2 hour tutorial I will model an iPhone 4s in Cinema 4D from scratch and I will guide you through all the steps. This tutorial is intended for beginners, so in the first part I will talk very briefly about how to navigate in your viewport. Then I will setup some reference images and then I will begin modeling the object piece by piece. During the whole process I will try to give as much explanations as possible and I will also stress out some common pitfalls.

Exterior Lighting Tutorial in VrayForC4D

I created a video tutorial about how to set up an exterior lighting in VrayForC4D. The whole tutorial is almost 40 minutes long and I will go through the basics of using the Physical Sun and Sky and how to use them in combination with the Cinema 4D Sun Object and the Sky Shader Object (called now the Physical Sky). In the second part, I will show how to load a HDRI and I will give some tips about how to get better results with it.

I hope you find this useful. You will find the two parts in the Tutorials section

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